CAPTURE
● One pipeline for independent creators
Make worlds
move.
Capture on iPhone. Direct on Mac. Finish in Blender. Ship to your game. Keep creating with rigs, animation, FX, and game-ready asset drops.
- Local-first capture
- Blender-native workflow
- Creator-owned output
A connected creator suite
From a performance
to a playable world.
Use one part or follow the whole path. Odori keeps the character, motion, and export story connected without locking your work into a single app.
DIRECT
Turn takes into scenes on your Mac.
Review performance, organize assets, and send verified work to Blender.
FINISH
Polish where animators already work.
Retarget, clean, light, add FX, and export from Blender.Two campaign directions
Two energies.
One stage.
Odori is built around performance, not one kind of performer. Athletic momentum and expressive dance share the same connected motion world.
William's dogfood rig—authored, retargeted, and game-ready.
Graceful, expressive, and dance-forward.
Odori Marketplace
Tools and assets that
earn their place.
Own individual releases or unlock every released Odori-made pack with All Access. The catalog is built for game creators, animators, and small studios.
FLAGSHIP
BLENDER PLUG-IN
Odori Motion Studio Pro
Capture, retarget, direct, add effects, and export without leaving Blender.- Blender 4.2+
- Local video to motion
- Godot and GLB export
ANIMATION PACK
Creator Combat Motions
A focused library of creator-authored combat, reaction, and traversal motion.CHARACTER RIG
Indie Hero Rig
A game-ready humanoid rig designed for Odori capture, retargeting, and export.GAME ASSET PACK
Pixel Character Starter
Creator-authored directional sprites and a production recipe for expanding the set.VFX PACK
Stylized Combat FX
Impact, trail, elemental, and atmosphere effects prepared for character workflows.GAME BRIDGE
Odori for Godot
Import Odori batches, play motion graphs, receive VMC, and wire up runtime characters.Your next release
A shelf that is ready to grow.
Each planned release already has a tiered Stripe catalog, a release state, and a place for its commercial terms. Publishing is a deliberate switch only after the files, license, private delivery, and checkout test are complete.
- 01Prepare the packCover, gallery, file manifest, compatibility, and version notes.
- 02Set its rulesCreator, Indie, and Studio scope, plus All Access eligibility.
- 03Publish the dropActivate delivery, test the cart, then make its Stripe product purchasable.
Simple ownership, useful membership
Buy what you need.
Unlock the whole shelf.
Individual releases stay yours. All Access is for creators who want the web tools, every released Odori-made pack, and new drops as the library grows.
No asset lock-in. Files downloaded while your membership is active remain yours to use under their included license.
STARTER
Explore
- Free creator tools
- Godot bridge
- 10 web jobs per day
- 5 capture minutes per day
CREATOR
Make more
- 75 web jobs per day
- 60 capture minutes per day
- Creator cloud processing
- Member pricing on packs
ALL ACCESS
Build without limits
- Every released Odori-made pack
- 300 web jobs per day
- 240 capture minutes per day
- Studio workflow and Pro features
- New asset drops while subscribed
Built for the long game
“A creative tool should help you finish the work, then get out of the way.”
Odori is being built as a connected, local-first production system. Your original media stays under your control, your output remains portable, and every marketplace release has a clear license.
Good to know
Built to fit your pipeline.
Do I need the whole suite?
No. The Blender plug-in, Mac Studio, iPhone capture app, web tools, and asset packs are designed to work independently. The connected workflow becomes useful when you want to move from capture to export without rebuilding the same setup.
What does All Access include?
All Access covers the web-processing allowance, Studio-level features, every released Odori-made asset pack, and new Odori asset drops while the membership is active. Third-party marketplace products would keep their own pricing and license.
Do I keep downloaded assets after canceling?
Yes. Assets downloaded during an active membership remain licensed to you under the terms included with each pack. Canceling ends access to new downloads and member services, not files you already licensed.
Is my capture uploaded?
The iPhone and Mac workflows are local-first. The browser explains and asks for consent before any recording or biometric-capable geometry data is sent to a configured worker.