One pipeline for independent creators

Make worlds
move.

Capture on iPhone. Direct on Mac. Finish in Blender. Ship to your game. Keep creating with rigs, animation, FX, and game-ready asset drops.

  • Local-first capture
  • Blender-native workflow
  • Creator-owned output
William's suited SuitMan character performing a kung fu kick with Odori motion tracking
SUITMAN · DOGFOOD RIGPerformance → tracking → playable motion
CAPTUREiPhone connected
EXPORT READY Blender · Godot · GLB
01iPhone CaptureBody, face, hands
02Odori StudioDirect and review on Mac
03Blender Plug-inRetarget, polish, render
04Web StudioCreate and process anywhere
05Game BridgeShip to Godot and GLB

A connected creator suite

From a performance
to a playable world.

Use one part or follow the whole path. Odori keeps the character, motion, and export story connected without locking your work into a single app.

01

CAPTURE

Your phone becomes the mocap camera.

Stream body, face, and hands over your local network.
02

DIRECT

Turn takes into scenes on your Mac.

Review performance, organize assets, and send verified work to Blender.
03
A character using the Effects page in Odori Motion Studio

FINISH

Polish where animators already work.

Retarget, clean, light, add FX, and export from Blender.

Two campaign directions

Two energies.
One stage.

Odori is built around performance, not one kind of performer. Athletic momentum and expressive dance share the same connected motion world.

William's suited SuitMan model in a kung fu movement with Odori body tracking
01 · MASCULINE DIRECTION SuitMan

William's dogfood rig—authored, retargeted, and game-ready.

Feminine Odori Studio campaign artwork with an artistic dancer, hand-bone tracking, and Japanese dance calligraphy
02 · FEMININE DIRECTION Rhythm

Graceful, expressive, and dance-forward.

Odori Marketplace

Tools and assets that
earn their place.

Own individual releases or unlock every released Odori-made pack with All Access. The catalog is built for game creators, animators, and small studios.

6 releases
Digital delivery for live releasesClear license with every packTaxes calculated securely at checkout
COMING NEXT

ANIMATION PACK

Creator Combat Motions

A focused library of creator-authored combat, reaction, and traversal motion.
From $19 planned
COMING NEXT

CHARACTER RIG

Indie Hero Rig

A game-ready humanoid rig designed for Odori capture, retargeting, and export.
From $29 planned
Pixel-art character animation sheet COMING NEXT

GAME ASSET PACK

Pixel Character Starter

Creator-authored directional sprites and a production recipe for expanding the set.
From $15 planned
COMING NEXT

VFX PACK

Stylized Combat FX

Impact, trail, elemental, and atmosphere effects prepared for character workflows.
From $19 planned
FREE

GAME BRIDGE

Odori for Godot

Import Odori batches, play motion graphs, receive VMC, and wire up runtime characters.
Free

Your next release

A shelf that is ready to grow.

Each planned release already has a tiered Stripe catalog, a release state, and a place for its commercial terms. Publishing is a deliberate switch only after the files, license, private delivery, and checkout test are complete.

  1. 01Prepare the packCover, gallery, file manifest, compatibility, and version notes.
  2. 02Set its rulesCreator, Indie, and Studio scope, plus All Access eligibility.
  3. 03Publish the dropActivate delivery, test the cart, then make its Stripe product purchasable.

MARKETPLACE RELEASE

    License:

    Simple ownership, useful membership

    Buy what you need.
    Unlock the whole shelf.

    Individual releases stay yours. All Access is for creators who want the web tools, every released Odori-made pack, and new drops as the library grows.

    No asset lock-in. Files downloaded while your membership is active remain yours to use under their included license.

    STARTER

    Explore

    $0forever
    • Free creator tools
    • Godot bridge
    • 10 web jobs per day
    • 5 capture minutes per day
    Open free tools

    CREATOR

    Make more

    $19/ month
    • 75 web jobs per day
    • 60 capture minutes per day
    • Creator cloud processing
    • Member pricing on packs
    Choose Creator

    Built for the long game

    “A creative tool should help you finish the work, then get out of the way.”

    Odori is being built as a connected, local-first production system. Your original media stays under your control, your output remains portable, and every marketplace release has a clear license.

    Web Studio · private preview

    Create, inspect, and process in the browser.

    The working browser creator, 3D viewer, local capture flow, accounts, quotas, and test billing are already running in the development stack. Production access opens after the worker deployment and privacy gates are complete.

    Get launch access

    Good to know

    Built to fit your pipeline.

    Do I need the whole suite?

    No. The Blender plug-in, Mac Studio, iPhone capture app, web tools, and asset packs are designed to work independently. The connected workflow becomes useful when you want to move from capture to export without rebuilding the same setup.

    What does All Access include?

    All Access covers the web-processing allowance, Studio-level features, every released Odori-made asset pack, and new Odori asset drops while the membership is active. Third-party marketplace products would keep their own pricing and license.

    Do I keep downloaded assets after canceling?

    Yes. Assets downloaded during an active membership remain licensed to you under the terms included with each pack. Canceling ends access to new downloads and member services, not files you already licensed.

    Is my capture uploaded?

    The iPhone and Mac workflows are local-first. The browser explains and asks for consent before any recording or biometric-capable geometry data is sent to a configured worker.